Lip Synchro SDK´Â ÀÔ·ÂµÈ À½¼ºÀ» ºÐ¼®/ÀνÄÇÏ¿© ÀÚµ¿À¸·Î 3D ij¸¯ÅͰ¡ ÀÔ·ÂµÈ À½¼ºÀ¸·Î À̾߱â ÇÏ°Ô ÇÕ´Ï´Ù.
 
  SeeStorm À½¼ÒÀÎ½Ä ±â¼ú (Phoneme Recognition)
 
À½¼ÒÀÎ½Ä ±â¼úÀº Àΰø½Å°æ ³×Æ®À¡ ±â¼ú (ANN - Artificial Neural Networks Technology) ¿¡¼­ Ãâ¹ß ÇÏ¿´½À´Ï´Ù. SeeStorm À½¼ÒÀÎ½Ä ±â¼úÀº ½Å°æ³×Æ®¿÷°ú À½¼Ò µ¥ÀÌŸ º£À̽º¸¦ÀÌ¿ëÇÏ¿© À½¼ºÀÇ Æ¯Â¡À» ºÐ¼®Çϰí À½¼Ò¸¦ ºÐ·ùÇÏ¿© °³¹ß µÇ¾ú½À´Ï´Ù. SeeStorm À½¼ÒÀÎ½Ä ¿£ÁøÀº À½¼º¿¡¼­ À½¼Ò¸¦ ÀÚµ¿À¸·Î ºÐ¼® ÀνÄÇϸç, À½¼Ò ±×·ì¿¡¼­ À½¼Ò¸¦ ¼¼ºÐÈ­ Çϰí ÀÔ¼ú ¿òÁ÷ÀÓ¿¡ Àû¿ëÇÏ¿© ÀÚ¿¬½º·¯¿î ¾Ö´Ï¸ÞÀ̼ÇÀ» ½Ç½Ã°£À¸·Î »ý¼ºÇÕ´Ï´Ù.
     
  SeeStorm ij¸¯ÅÍ ¿¬µ¿ À½¼º ó¸® ±â¼ú (3D Phoneme Visualization)
 
»ç½Ç°ú °°Àº ÀÔ¼úÀÇ ¿òÁ÷ÀÓÀº ¾ó±¼ ¸ðµ¨¸µ ±â¼ú (Face Mimic Modeling Technology)À» ±âºóÀ¸·Î »ý¼ÍµÇ¸ç, À̰ÍÀº À½¼ºÀÇ ¿òÁ÷ÀÓÀÌ 3D¸ðµ¨ÀÇ ÇÁ·¹ÀÓ ½ÃÄö½º¸¦ ÀÌ¿ëÇÏ¿© º¸¿©Áý´Ï´Ù. 3D ij¸¯ÅÍÀÇ ÀÔ ¸ð¿µÀ» ½Ç½Ã°£À¸·Î ¿¬µ¿ ½ÃŰ´Â °úÁ¤Àº À½¼º ½ÅÈ£¸¦ Decode ÇÏ¿© ¾òÀº Á¤º¸¸¦ ºÐ¼®ÇÏ¿© ¹ßÀ½µÈ À½¼Ò¿¡ ¸Â´Â ¿òÁ÷ÀÓÀ» º¸¿© ÁÝ´Ï´Ù. ij¸¯ÅÍÀÇ ¾ó±¼À» Æ÷ÇÔÇÑ ¾Ö´Ï¸ÞÀ̼ÇÀº À½¼º ¸¸À¸·Î ÀÚµ¿ »ý¼º µË´Ï´Ù.
     
  SeeStorm ½Ç½Ã°£ ·»´õ¸µ ±â¼ú (Real-Time 3D Rendering)
 
ÀÔ·ÂµÈ À½¼ºÀ¸·Î 3Dij¸¯³Ê¿¡ ÀÚµ¿À¸·Î ¾Ö´Ï¸ÞÀ̼ÇÀ» ºÎ¿©ÇÏ¸ç ½Ç½Ã°£ ·»´õ¸µ ±â¼úÀ» À̿뿩 ¾Ö´Ï¸ÞÀÌ¼Ç µÇ´Â ij¸¯Å͸¦ Áï½Ã º¼ ¼öÀÖ½À´Ï´Ù.
 
 
 
  ÀÛÀº µ¥ÀÌŸ »çÀÌÁî:Lip Synchro ¿£ÁøÀº 500KBÀÌÇÏÀÇ Å©±â·Î Á¦Ç°¿¡ µµÀÔ µË´Ï´Ù.
  ÀÔ·Â ¿Àµð¿À:PCM 8kHz, 16-bit sample size, mono
  ÀÎ½Ä À½¼Ò:ÀÔ·Â À½¼º¿¡¼­ 25°³ÀÇ À½¼Ò ÀÚµ¿ ÀνÄ
 

´Ù¾çÇÑ ¿òÁ÷ÀÓ:¸Ó¸®, ´«µ¿ÀÚ, ´«¼·, ´«±ôÀÛÀÓÀÇ ¿òÁ÷ÀÓÀ» ÀÚµ¿À¸·Î »ý¼ºÇÏ¿© »ì¾ÆÀִ ij¸¯ÅÍ»ý¼º
 

Ű ÇÁ·¹ÀÓ µ¥ÀÌŸ »ý¼º :»ç¿ë ¿ëµµ¿¡ ¸ÂÃß¾î °³¹ß ÇÒ ¼ö ÀÖµµ·Ï Àû¿ë À½¼º¿¡ ´ëÇÑ ¾Ö´Ï¸ÞÀÌ¼Ç µ¥ÀÌŸ Á¦°ø
 
 
  Preprocessing SDK : ÀÔ·Â À½¼º µ¥ÀÌŸ¸¦ ºÐ¼®ÇÏ¿© ¾Ö´Ï¸ÞÀÌ¼Ç µÇ´Â ij¸¯Å͸¦ »ý¼º ÇÕ´Ï´Ù.
 

Real-Time SDK : ½Ç½Ã°£À¸·Î ÀÔ·Â µÇ´Â À½¼ºÀ» ºÐ¼®ÇÏ¿© Áï½Ã ¾Ö´Ï¸ÞÀÌ¼Ç µÇ´Â ij¸¯Å͸¦ »ý¼º ÇÕ´Ï´Ù.
 
 
 
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Ư¡ SeeStorm LipSynchro
Technology used for phoneme recognition
ANN - Artificial Neural Network
Real-time recognition Yes
Non real-time (preprocessing) recognition Yes
Distinction noise from voice in the audio (VAD) Yes
Extraction of voice energy level Yes
Latency for the real-time analysis 150ms
Corre? analysis of long phonemes (like "OOOO") Yes
Mean Opinion Score for lip sync quality 4.8 of 5
 
 
 

Preprocessing SDK - ¿Àµð¿À µ¥ÀÌÅ͸¦ ºÐ¼®ÇÏ¿© ij¸¯ÅÍÀÇ ¾ó±¼¿òÁ÷ÀÓÀ» À§ÇÑ µ¥ÀÌÅÍ °ªÀ» »ý¼ºÇÕ´Ï´Ù.
 


Real-time SDK - ½Ç½Ã°£À¸·Î InputµÇ´Â ¿Àµð¿À ½ºÆ®¸²¿¡¼­ ij¸¯ÅÍÀÇ ¾ó±¼¿òÁ÷ÀÓÀ» À§ÇÑ µ¥ÀÌÅ͸¦ ½Ç½Ã°£À¸·Î ºÐ¼® Àû¿ëÇÕ´Ï´Ù.
 
 
[»ç¿ëÀÚ ½Ã½ºÅÛ »ç¾ç]
* Pentium-III class CPU, 64MB RAM
* Windows OS
 
[Input File Format]
* Audio input: PCM 8kHz with 16-bit sample size, mono
 
[¿Àµð¿À µ¥ÀÌÅÍ ÀÎ½Ä »êÃâ format ]
* Functional curve
* Dopsheet
* Flipbook
* Weighted targets
 
[SDK ÆÐŰÁö ]
* LipSynchro Library(Windows) DLL/Lib
* Programmer's Guide for LipSynchro API (English)
* Set of avatars
* Code examples and tutorials
* LipSynchro Player (ActiveX) (in Premium version only)
 
[°³¹ß tools ]
* Microsoft Visual C++
* Microsoft Visual Studio.NET (C# and VB.NET)