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Lip Synchro SDK´Â ÀԷµÈ
À½¼ºÀ» ºÐ¼®/ÀνÄÇÏ¿© ÀÚµ¿À¸·Î 3D ij¸¯ÅͰ¡ ÀÔ·ÂµÈ À½¼ºÀ¸·Î À̾߱â
ÇÏ°Ô ÇÕ´Ï´Ù. |
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SeeStorm À½¼ÒÀÎ½Ä ±â¼ú (Phoneme Recognition) |
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| À½¼ÒÀÎ½Ä ±â¼úÀº Àΰø½Å°æ ³×Æ®À¡ ±â¼ú (ANN - Artificial Neural Networks Technology) ¿¡¼ Ãâ¹ß ÇÏ¿´½À´Ï´Ù. SeeStorm À½¼ÒÀÎ½Ä ±â¼úÀº ½Å°æ³×Æ®¿÷°ú À½¼Ò µ¥ÀÌŸ º£À̽º¸¦ÀÌ¿ëÇÏ¿© À½¼ºÀÇ Æ¯Â¡À» ºÐ¼®Çϰí À½¼Ò¸¦ ºÐ·ùÇÏ¿© °³¹ß µÇ¾ú½À´Ï´Ù. SeeStorm À½¼ÒÀÎ½Ä ¿£ÁøÀº À½¼º¿¡¼ À½¼Ò¸¦ ÀÚµ¿À¸·Î ºÐ¼® ÀνÄÇϸç, À½¼Ò ±×·ì¿¡¼ À½¼Ò¸¦ ¼¼ºÐÈ Çϰí ÀÔ¼ú ¿òÁ÷ÀÓ¿¡ Àû¿ëÇÏ¿© ÀÚ¿¬½º·¯¿î ¾Ö´Ï¸ÞÀ̼ÇÀ» ½Ç½Ã°£À¸·Î »ý¼ºÇÕ´Ï´Ù. |
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SeeStorm ij¸¯ÅÍ ¿¬µ¿ À½¼º ó¸® ±â¼ú (3D Phoneme Visualization) |
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| »ç½Ç°ú °°Àº ÀÔ¼úÀÇ ¿òÁ÷ÀÓÀº ¾ó±¼ ¸ðµ¨¸µ ±â¼ú (Face Mimic Modeling Technology)À» ±âºóÀ¸·Î »ý¼ÍµÇ¸ç, À̰ÍÀº À½¼ºÀÇ ¿òÁ÷ÀÓÀÌ 3D¸ðµ¨ÀÇ ÇÁ·¹ÀÓ ½ÃÄö½º¸¦ ÀÌ¿ëÇÏ¿© º¸¿©Áý´Ï´Ù. 3D ij¸¯ÅÍÀÇ ÀÔ ¸ð¿µÀ» ½Ç½Ã°£À¸·Î ¿¬µ¿ ½ÃŰ´Â °úÁ¤Àº À½¼º ½ÅÈ£¸¦ Decode ÇÏ¿© ¾òÀº Á¤º¸¸¦ ºÐ¼®ÇÏ¿© ¹ßÀ½µÈ À½¼Ò¿¡ ¸Â´Â ¿òÁ÷ÀÓÀ» º¸¿© ÁÝ´Ï´Ù. ij¸¯ÅÍÀÇ ¾ó±¼À» Æ÷ÇÔÇÑ ¾Ö´Ï¸ÞÀ̼ÇÀº À½¼º ¸¸À¸·Î ÀÚµ¿ »ý¼º µË´Ï´Ù. |
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SeeStorm ½Ç½Ã°£ ·»´õ¸µ ±â¼ú (Real-Time 3D Rendering) |
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| ÀÔ·ÂµÈ À½¼ºÀ¸·Î 3Dij¸¯³Ê¿¡ ÀÚµ¿À¸·Î ¾Ö´Ï¸ÞÀ̼ÇÀ» ºÎ¿©ÇÏ¸ç ½Ç½Ã°£ ·»´õ¸µ ±â¼úÀ» À̿뿩 ¾Ö´Ï¸ÞÀÌ¼Ç µÇ´Â ij¸¯Å͸¦ Áï½Ã º¼ ¼öÀÖ½À´Ï´Ù. |
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ÀÛÀº µ¥ÀÌŸ »çÀÌÁî:Lip Synchro ¿£ÁøÀº 500KBÀÌÇÏÀÇ
Å©±â·Î Á¦Ç°¿¡ µµÀÔ µË´Ï´Ù. |
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ÀÔ·Â ¿Àµð¿À:PCM 8kHz, 16-bit sample
size, mono |
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ÀÎ½Ä À½¼Ò:ÀÔ·Â À½¼º¿¡¼ 25°³ÀÇ À½¼Ò ÀÚµ¿ ÀÎ½Ä |
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´Ù¾çÇÑ ¿òÁ÷ÀÓ:¸Ó¸®, ´«µ¿ÀÚ, ´«¼·, ´«±ôÀÛÀÓÀÇ ¿òÁ÷ÀÓÀ»
ÀÚµ¿À¸·Î »ý¼ºÇÏ¿© »ì¾ÆÀִ ij¸¯ÅÍ»ý¼º |
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Ű ÇÁ·¹ÀÓ µ¥ÀÌŸ »ý¼º :»ç¿ë ¿ëµµ¿¡ ¸ÂÃß¾î °³¹ß ÇÒ
¼ö ÀÖµµ·Ï Àû¿ë À½¼º¿¡ ´ëÇÑ ¾Ö´Ï¸ÞÀÌ¼Ç µ¥ÀÌŸ Á¦°ø |
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Preprocessing SDK : ÀÔ·Â À½¼º µ¥ÀÌŸ¸¦ ºÐ¼®ÇÏ¿© ¾Ö´Ï¸ÞÀÌ¼Ç µÇ´Â ij¸¯Å͸¦ »ý¼º ÇÕ´Ï´Ù. |
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Real-Time SDK : ½Ç½Ã°£À¸·Î ÀÔ·Â µÇ´Â À½¼ºÀ» ºÐ¼®ÇÏ¿© Áï½Ã ¾Ö´Ï¸ÞÀÌ¼Ç µÇ´Â ij¸¯Å͸¦ »ý¼º ÇÕ´Ï´Ù. |
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»ùÇú¸±â |
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| Ư¡ |
SeeStorm LipSynchro |
Technology used for phoneme recognition
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ANN - Artificial Neural Network |
| Real-time recognition |
Yes |
| Non real-time (preprocessing) recognition |
Yes |
| Distinction noise from voice in the audio (VAD) |
Yes |
| Extraction of voice energy level |
Yes |
| Latency for the real-time analysis |
150ms |
| Corre? analysis of long phonemes (like "OOOO") |
Yes |
| Mean Opinion Score for lip sync quality |
4.8 of 5 |
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Preprocessing SDK - ¿Àµð¿À µ¥ÀÌÅ͸¦ ºÐ¼®ÇÏ¿© ij¸¯ÅÍÀÇ ¾ó±¼¿òÁ÷ÀÓÀ» À§ÇÑ µ¥ÀÌÅÍ °ªÀ» »ý¼ºÇÕ´Ï´Ù. |
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Real-time SDK - ½Ç½Ã°£À¸·Î InputµÇ´Â ¿Àµð¿À ½ºÆ®¸²¿¡¼ ij¸¯ÅÍÀÇ ¾ó±¼¿òÁ÷ÀÓÀ» À§ÇÑ µ¥ÀÌÅ͸¦ ½Ç½Ã°£À¸·Î ºÐ¼® Àû¿ëÇÕ´Ï´Ù. |
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| [»ç¿ëÀÚ ½Ã½ºÅÛ »ç¾ç] |
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| * Pentium-III class CPU, 64MB RAM |
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| * Windows OS |
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| [Input File Format] |
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| * Audio input: PCM 8kHz with 16-bit sample size, mono |
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| [¿Àµð¿À µ¥ÀÌÅÍ ÀÎ½Ä »êÃâ format ] |
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| * Functional curve |
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| * Dopsheet |
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| * Flipbook |
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| * Weighted targets |
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| [SDK ÆÐŰÁö ] |
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| * LipSynchro Library(Windows) DLL/Lib |
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| * Programmer's Guide for LipSynchro API (English) |
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| * Set of avatars |
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| * Code examples and tutorials |
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| * LipSynchro Player (ActiveX) (in Premium version only) |
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| [°³¹ß tools ] |
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| * Microsoft Visual C++ |
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| * Microsoft Visual Studio.NET (C# and VB.NET) |
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